Ingrid Valmor
Magic
In Asteria, magic is neither an effortless gesture nor a solution without consequences. It calls for affinity, study, discipline and an understanding of one’s limits.
Different arts shape the world: Nature can make lost ground bloom, Earth can reshape matter, and other powers challenge the categories scholars use to describe what is possible.
Grimoires serve as tools and companions in a mage’s education. Some simply record spells; others are so ancient that they preserve a past no one can entirely decipher.
For Ingrid, learning a spell often means asking another question. Her curiosity is a gift—but it can bring her dangerously close to answers other people would rather leave buried.
